A strong defensive line might be vulnerable from the air, but you'll need to capture an airfield before you can really take advantage of that weakness. On the larger, more open maps this mod leads to long, intense battles which are hard to win so it's worth a try.The key to success, I found, is a sort of combined arms leapfrogging strategy. ![]() ![]() The only problem is that you, as a human player will usually build MG nests on all the main chokepoints and the AI keeps trying to assault these with infantry which always end in a massacre - instead of using mortars to destroy them first. (I must need help) The end result is waves of enemy infantry swarming towards your (hopefully) massed ranks of machine guns. Have a go and decide for yourself.Ī rather cool mod that does away with tanks and AT guns (but lets you build 2 half-tracks.) Otherwise, it's rifle, MG and mortar action all the way! Also, a tweak to to the graphics means that bodies hang around for a lot longer which looks. So either we suck badly at teh internet or this mod works. Normally we play against 2 hard AI players. Paul and I had trouble beating 1 normal and 1 easy AI. ![]() This mod basically makes the built-in AI act much smarter and is much harder. The CoH community has been hard at work on these lately so I have been trying to a few of these out. No, not people on scooters but additions to CoH.
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